#include <Scene.h>
◆ FCameraExposureSettings()
| FCameraExposureSettings::FCameraExposureSettings |
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◆ ExportToPostProcessSettings()
◆ ApplyPhysicalCameraExposure
| uint32 FCameraExposureSettings::ApplyPhysicalCameraExposure |
Enables physical camera exposure using ShutterSpeed/ISO/Aperture.
◆ Bias
| float FCameraExposureSettings::Bias |
Logarithmic adjustment for the exposure. Only used if a tonemapper is specified. 0: no adjustment, -1:2x darker, -2:4x darker, 1:2x brighter, 2:4x brighter, ...
◆ BiasCurve
Exposure compensation based on the scene EV100. Used to calibrate the final exposure differently depending on the average scene luminance. 0: no adjustment, -1:2x darker, -2:4x darker, 1:2x brighter, 2:4x brighter, ...
◆ CalibrationConstant
| float FCameraExposureSettings::CalibrationConstant |
Calibration constant for 18% albedo.
◆ HighPercent
| float FCameraExposureSettings::HighPercent |
The eye adaptation will adapt to a value extracted from the luminance histogram of the scene color. The value is defined as having x percent below this brightness. Higher values give bright spots on the screen more priority but can lead to less stable results. Lower values give the medium and darker values more priority but might cause burn out of bright spots. >0, <100, good values are in the range 80 .. 95
◆ HistogramLogMax
| float FCameraExposureSettings::HistogramLogMax |
temporary exposed until we found good values 4: 16, 8: 256
◆ HistogramLogMin
| float FCameraExposureSettings::HistogramLogMin |
temporary exposed until we found good values, -8: 1/256, -10: 1/1024
◆ LowPercent
| float FCameraExposureSettings::LowPercent |
The eye adaptation will adapt to a value extracted from the luminance histogram of the scene color. The value is defined as having x percent below this brightness. Higher values give bright spots on the screen more priority but can lead to less stable results. Lower values give the medium and darker values more priority but might cause burn out of bright spots. >0, <100, good values are in the range 70 .. 80
◆ MaxBrightness
| float FCameraExposureSettings::MaxBrightness |
A good value should be positive (2 is a good value). This is the maximum brightness the auto exposure can adapt to. It should be tweaked in a bright lighting situation (too small: image appears too bright, too large: image appears too dark). Note: Tweaking emissive materials and lights or tweaking auto exposure can look the same. Tweaking auto exposure has global effect and defined the HDR range - you don't want to change that late in the project development. Eye Adaptation is disabled if MinBrightness = MaxBrightness
◆ MeterMask
Exposure metering mask. Bright spots on the mask will have high influence on auto-exposure metering and dark spots will have low influence.
◆ Method
Luminance computation method
◆ MinBrightness
| float FCameraExposureSettings::MinBrightness |
A good value should be positive near 0. This is the minimum brightness the auto exposure can adapt to. It should be tweaked in a dark lighting situation (too small: image appears too bright, too large: image appears too dark). Note: Tweaking emissive materials and lights or tweaking auto exposure can look the same. Tweaking auto exposure has global effect and defined the HDR range - you don't want to change that late in the project development. Eye Adaptation is disabled if MinBrightness = MaxBrightness
◆ SpeedDown
| float FCameraExposureSettings::SpeedDown |
◆ SpeedUp
| float FCameraExposureSettings::SpeedUp |
The documentation for this struct was generated from the following files:
- Engine/Source/Runtime/Engine/Classes/Engine/Scene.h
- Engine/Source/Runtime/Engine/Private/Scene.cpp