UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FCharacterRenderData Struct Reference

#include <FontTypes.h>

Public Attributes

TArray< uint8RawPixels
 
int16 SizeX = 0
 
int16 SizeY = 0
 
int16 VerticalOffset = 0
 
int16 HorizontalOffset = 0
 
ESlateFontAtlasContentType ContentType = ESlateFontAtlasContentType::Alpha
 
bool bSupportsOutline = false
 

Detailed Description

Contains pixel data for a character rendered from freetype as well as measurement info

Member Data Documentation

◆ bSupportsOutline

bool FCharacterRenderData::bSupportsOutline = false

True if the rendered character supports outlines, false otherwise

◆ ContentType

Type of glyph rasterization

◆ HorizontalOffset

int16 FCharacterRenderData::HorizontalOffset = 0

The horizontal distance from the origin to the leftmost border of the character

◆ RawPixels

TArray<uint8> FCharacterRenderData::RawPixels

Raw pixels of the rendered character

◆ SizeX

int16 FCharacterRenderData::SizeX = 0

Width of the character in pixels

◆ SizeY

int16 FCharacterRenderData::SizeY = 0

Height of the character in pixels

◆ VerticalOffset

int16 FCharacterRenderData::VerticalOffset = 0

The vertical distance from the baseline to the topmost border of the glyph bitmap


The documentation for this struct was generated from the following file: