◆ FClipmapGeometry() [1/2]
| FClipmapGeometry::FClipmapGeometry |
( |
FVector |
InOrigin, |
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int |
InMaxLevel, |
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FVector |
InLevel0CellSize, |
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FIntVector |
InCellsPerLevel |
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) |
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inline |
- Parameters
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| InOrigin | Clipmap origin, in absolute world space |
◆ FClipmapGeometry() [2/2]
| FClipmapGeometry::FClipmapGeometry |
( |
FVector |
InOrigin, |
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int |
InMaxLevel, |
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double |
InLevel0CellSize, |
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int |
InCellsPerLevel |
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) |
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inline |
- Parameters
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| InOrigin | Clipmap origin, in absolute world space |
◆ GetCellSize()
| FVector FClipmapGeometry::GetCellSize |
( |
int |
Level | ) |
const |
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inline |
◆ GetLevel()
◆ GetRootOrigin()
| FVector FClipmapGeometry::GetRootOrigin |
( |
| ) |
const |
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inline |
Return the root origin of this clipmap, which is the origin of the last level. This point is guaranteed to line up with the cell grid on every level.
◆ SnapToGrid()
◆ CellsPerLevel
Resolution of the grid on each level
◆ Level0CellSize
| FVector FClipmapGeometry::Level0CellSize |
Worldspace length of each cell on the level.
◆ MaxLevel
| int FClipmapGeometry::MaxLevel |
The maximum level present in this clipmap. Levels may also go below 0.
◆ Origin
Origin of this clipmap before snapping, so this point may not lie on the cell grid
The documentation for this struct was generated from the following file: