UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FClothCollisionPrim_Sphere Struct Reference

#include <ClothCollisionPrim.h>

Public Member Functions

 FClothCollisionPrim_Sphere (float InRadius=0.0f, const FVector &InLocalPosition=FVector::ZeroVector, int32 InBoneIndex=INDEX_NONE)
 
bool operator== (const FClothCollisionPrim_Sphere &Other) const
 

Public Attributes

int32 BoneIndex
 
float Radius
 
FVector LocalPosition
 

Detailed Description

Data for a single sphere primitive in the clothing simulation. This can either be a sphere on its own, or part of a capsule referenced by the indices in FClothCollisionPrim_Capsule

Constructor & Destructor Documentation

◆ FClothCollisionPrim_Sphere()

FClothCollisionPrim_Sphere::FClothCollisionPrim_Sphere ( float  InRadius = 0.0f,
const FVector InLocalPosition = FVector::ZeroVector,
int32  InBoneIndex = INDEX_NONE 
)
inline

Member Function Documentation

◆ operator==()

bool FClothCollisionPrim_Sphere::operator== ( const FClothCollisionPrim_Sphere Other) const
inline

Member Data Documentation

◆ BoneIndex

int32 FClothCollisionPrim_Sphere::BoneIndex

◆ LocalPosition

FVector FClothCollisionPrim_Sphere::LocalPosition

◆ Radius

float FClothCollisionPrim_Sphere::Radius

The documentation for this struct was generated from the following file: