5#include "Containers/Array.h"
7#include "ClothCollisionPrim.generated.h"
26 BoneIndex ==
Other.BoneIndex &&
28 LocalPosition.Equals(
Other.LocalPosition);
59 SphereIndices[0] ==
Other.SphereIndices[0] &&
60 SphereIndices[1] ==
Other.SphereIndices[1] &&
61 OneSidedPlaneNormal ==
Other.OneSidedPlaneNormal;
117 if (BoneIndex ==
Other.BoneIndex &&
118 Faces ==
Other.Faces &&
119 SurfacePoints.Num() ==
Other.SurfacePoints.Num())
133#if WITH_EDITORONLY_DATA
168 BoneIndex ==
Other.BoneIndex &&
169 LocalPosition.Equals(
Other.LocalPosition) &&
170 LocalRotation.Equals(
Other.LocalRotation) &&
171 HalfExtents.Equals(
Other.HalfExtents);
@ INDEX_NONE
Definition CoreMiscDefines.h:150
@ ForceInit
Definition CoreMiscDefines.h:155
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define USTRUCT(...)
Definition ObjectMacros.h:746
U16 Index
Definition radfft.cpp:71
Definition ClothCollisionPrim.h:151
bool operator==(const FClothCollisionPrim_Box &Other) const
Definition ClothCollisionPrim.h:165
Definition ClothCollisionPrim.h:75
bool operator==(const FClothCollisionPrim_ConvexFace &Other) const
Definition ClothCollisionPrim.h:80
Definition ClothCollisionPrim.h:99
bool operator==(const FClothCollisionPrim_Convex &Other) const
Definition ClothCollisionPrim.h:115
FClothCollisionPrim_Convex(TArray< FClothCollisionPrim_ConvexFace > &&InFaces, TArray< FVector > &&InSurfacePoints, int32 InBoneIndex=INDEX_NONE)
Definition ClothCollisionPrim.h:106
Definition ClothCollisionPrim.h:46
bool operator==(const FClothCollisionPrim_SphereConnection &Other) const
Definition ClothCollisionPrim.h:56
Definition ClothCollisionPrim.h:14
bool operator==(const FClothCollisionPrim_Sphere &Other) const
Definition ClothCollisionPrim.h:23
static UE_FORCEINLINE_HINT bool IsNearlyEqual(float A, float B, float ErrorTolerance=UE_SMALL_NUMBER)
Definition UnrealMathUtility.h:388