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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ClothCollisionPrim.h>
Public Member Functions | |
| FClothCollisionPrim_SphereConnection (int32 SphereIndex0=INDEX_NONE, int32 SphereIndex1=INDEX_NONE, const FVector &InOneSidedPlaneNormal=FVector::ZeroVector) | |
| bool | operator== (const FClothCollisionPrim_SphereConnection &Other) const |
Public Attributes | |
| int32 | SphereIndices [2] |
| FVector | OneSidedPlaneNormal = FVector::ZeroVector |
Data for a single connected sphere primitive. This should be configured after all spheres have been processed as they are really just indexing the existing spheres
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inline |
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inline |
| FVector FClothCollisionPrim_SphereConnection::OneSidedPlaneNormal = FVector::ZeroVector |
| int32 FClothCollisionPrim_SphereConnection::SphereIndices[2] |