UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FClothCollisionPrim_SphereConnection Struct Reference

#include <ClothCollisionPrim.h>

Public Member Functions

 FClothCollisionPrim_SphereConnection (int32 SphereIndex0=INDEX_NONE, int32 SphereIndex1=INDEX_NONE, const FVector &InOneSidedPlaneNormal=FVector::ZeroVector)
 
bool operator== (const FClothCollisionPrim_SphereConnection &Other) const
 

Public Attributes

int32 SphereIndices [2]
 
FVector OneSidedPlaneNormal = FVector::ZeroVector
 

Detailed Description

Data for a single connected sphere primitive. This should be configured after all spheres have been processed as they are really just indexing the existing spheres

Constructor & Destructor Documentation

◆ FClothCollisionPrim_SphereConnection()

FClothCollisionPrim_SphereConnection::FClothCollisionPrim_SphereConnection ( int32  SphereIndex0 = INDEX_NONE,
int32  SphereIndex1 = INDEX_NONE,
const FVector InOneSidedPlaneNormal = FVector::ZeroVector 
)
inline

Member Function Documentation

◆ operator==()

bool FClothCollisionPrim_SphereConnection::operator== ( const FClothCollisionPrim_SphereConnection Other) const
inline

Member Data Documentation

◆ OneSidedPlaneNormal

FVector FClothCollisionPrim_SphereConnection::OneSidedPlaneNormal = FVector::ZeroVector

◆ SphereIndices

int32 FClothCollisionPrim_SphereConnection::SphereIndices[2]

The documentation for this struct was generated from the following file: