UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FCompactPose Member List

This is the complete list of members for FCompactPose, including all inherited members.

Allocator typedefFBaseCompactPose< FAnimStackAllocator >
BoneContainerFBaseCompactPose< FAnimStackAllocator >protected
BoneIndexType typedefFBaseCompactPose< FAnimStackAllocator >
BonesFBasePose< BoneIndexType, InAllocator >protected
ContainsNaN() constFBaseCompactPose< FAnimStackAllocator >inline
CopyAndAssignBoneContainer(FBoneContainer &NewBoneContainer)FBaseCompactPose< FAnimStackAllocator >inline
CopyBonesFrom(const FBaseCompactPose< OtherAllocator > &SrcPose)FBaseCompactPose< FAnimStackAllocator >inline
CopyBonesFrom(const FBaseCompactPose< Allocator > &SrcPose)FBaseCompactPose< FAnimStackAllocator >inline
CopyBonesFrom(const TArray< FTransform, OtherAllocator > &SrcPoseBones)FBaseCompactPose< FAnimStackAllocator >inline
CopyBonesTo(TArray< FTransform, OtherAllocator > &DestPoseBones) constFBaseCompactPose< FAnimStackAllocator >inline
Empty()FBaseCompactPose< FAnimStackAllocator >inline
FBaseCompactPose()FBaseCompactPose< FAnimStackAllocator >inline
ForEachBoneIndex() constFBaseCompactPose< FAnimStackAllocator >inline
ForEachBoneIndexReverse() constFBaseCompactPose< FAnimStackAllocator >inline
GetBoneContainer() constFBaseCompactPose< FAnimStackAllocator >inline
GetBoneContainer()FBaseCompactPose< FAnimStackAllocator >inline
GetBones() constFBasePose< BoneIndexType, InAllocator >inline
GetMutableBones()FBasePose< BoneIndexType, InAllocator >inline
GetNumBones() constFBasePose< BoneIndexType, InAllocator >inline
GetParentBoneIndex(const BoneIndexType &BoneIndex) constFBaseCompactPose< FAnimStackAllocator >inline
GetRefPose(const BoneIndexType &BoneIndex) constFBaseCompactPose< FAnimStackAllocator >inline
InitBones(int32 NumBones)FBasePose< BoneIndexType, InAllocator >inline
InitFrom(const FBaseCompactPose &SrcPose)FBaseCompactPose< FAnimStackAllocator >inline
InitFrom(FBaseCompactPose &&SrcPose)FBaseCompactPose< FAnimStackAllocator >inline
IsNormalized() constFBaseCompactPose< FAnimStackAllocator >inline
IsValid() constFBaseCompactPose< FAnimStackAllocator >inline
IsValidIndex(const BoneIndexType &BoneIndex) constFBasePose< BoneIndexType, InAllocator >inline
MakeBeginIter() constFBaseCompactPose< FAnimStackAllocator >inline
MakeBeginIterReverse() constFBaseCompactPose< FAnimStackAllocator >inline
MakeEndIter() constFBaseCompactPose< FAnimStackAllocator >inline
MakeEndIterReverse() constFBaseCompactPose< FAnimStackAllocator >inline
MoveBones()FBasePose< BoneIndexType, InAllocator >inline
MoveBonesFrom(FBaseCompactPose< Allocator > &SrcPose)FBaseCompactPose< FAnimStackAllocator >inline
MoveBonesFrom(TArray< FTransform, Allocator > &&InTransforms)FBaseCompactPose< FAnimStackAllocator >inline
MoveBonesTo(TArray< FTransform, Allocator > &InTransforms)FBaseCompactPose< FAnimStackAllocator >inline
NormalizeRotations()FCompactPose
operator[](const BoneIndexType &BoneIndex)FBasePose< BoneIndexType, InAllocator >inline
operator[](const BoneIndexType &BoneIndex) constFBasePose< BoneIndexType, InAllocator >inline
RangedForBoneIndexBwd typedefFBaseCompactPose< FAnimStackAllocator >
RangedForBoneIndexFwd typedefFBaseCompactPose< FAnimStackAllocator >
ResetToAdditiveIdentity()FCompactPose
ResetToRefPose()FBaseCompactPose< FAnimStackAllocator >inline
ResetToRefPose(const FBoneContainer &RequiredBones)FBaseCompactPose< FAnimStackAllocator >inline
SetBoneContainer(const FBoneContainer *InBoneContainer)FBaseCompactPose< FAnimStackAllocator >inline