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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <AnimMontage.h>
Inheritance diagram for FCompositeSection:Public Attributes | |
| FName | SectionName |
| FName | NextSectionName |
| TArray< TObjectPtr< class UAnimMetaData > > | MetaData |
Additional Inherited Members | |
Protected Member Functions inherited from FAnimLinkableElement | |
| FAnimSegment * | GetSegmentAtCurrentTime () |
Protected Attributes inherited from FAnimLinkableElement | |
| TObjectPtr< UAnimMontage > | LinkedMontage |
| int32 | SlotIndex |
| int32 | SegmentIndex |
| TEnumAsByte< EAnimLinkMethod::Type > | LinkMethod |
| TEnumAsByte< EAnimLinkMethod::Type > | CachedLinkMethod |
| float | SegmentBeginTime |
| float | SegmentLength |
| float | LinkValue |
| TObjectPtr< UAnimSequenceBase > | LinkedSequence |
Section data for each track. Reference of data will be stored in the child class for the way they want AnimComposite vs AnimMontage have different requirement for the actual data reference This only contains composite section information. (vertical sequences)
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inline |
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inline |
Get available Metadata for this section
| TArray<TObjectPtr<class UAnimMetaData> > FCompositeSection::MetaData |
Meta data that can be saved with the asset
You can query by GetMetaData function
| FName FCompositeSection::NextSectionName |
Should this animation loop.
| FName FCompositeSection::SectionName |
Section Name