UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FConcurrencySoundData Struct Reference

#include <SoundConcurrency.h>

Public Member Functions

 FConcurrencySoundData ()
 
void Update (float InElapsed)
 
float GetLerpTime () const
 
float GetVolume (bool bInDecibels=false) const
 
float GetTargetVolume (bool bInDecibels=false) const
 
void SetTarget (float InTargetVolume, float InLerpTime)
 

Public Attributes

int32 Generation
 
float LerpTime
 

Detailed Description

Sound instance data pertaining to concurrency tracking

Constructor & Destructor Documentation

◆ FConcurrencySoundData()

FConcurrencySoundData::FConcurrencySoundData ( )
inline

Member Function Documentation

◆ GetLerpTime()

float FConcurrencySoundData::GetLerpTime ( ) const

◆ GetTargetVolume()

float FConcurrencySoundData::GetTargetVolume ( bool  bInDecibels = false) const

◆ GetVolume()

float FConcurrencySoundData::GetVolume ( bool  bInDecibels = false) const

◆ SetTarget()

void FConcurrencySoundData::SetTarget ( float  InTargetVolume,
float  InLerpTime 
)

◆ Update()

void FConcurrencySoundData::Update ( float  InElapsed)

Member Data Documentation

◆ Generation

int32 FConcurrencySoundData::Generation

◆ LerpTime

float FConcurrencySoundData::LerpTime

The documentation for this struct was generated from the following files: