UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SoundConcurrency.cpp File Reference
#include "Sound/SoundConcurrency.h"
#include "Algo/AllOf.h"
#include "AudioDevice.h"
#include "Audio/AudioTraceUtil.h"

Namespaces

namespace  SoundConcurrencyPrivate
 

Functions

 DEFINE_LOG_CATEGORY (LogAudioConcurrency)
 
void SoundConcurrencyPrivate::SetSoundDataTarget (const FActiveSound &ActiveSound, FConcurrencySoundData &SoundData, float InTargetVolume, float InLerpTime)
 

Variables

FAutoConsoleVariableRef CVarConcurrencyMinVolumeScale (TEXT("au.Concurrency.MinVolumeScale"), ConcurrencyMinVolumeScaleCVar, TEXT("Volume threshold considered silent for volume scaling (linear scale).\n"), ECVF_Default)
 
FAutoConsoleVariableRef CVarConcurrencyMinDistanceDelta (TEXT("au.Concurrency.MinDistanceDelta"), ConcurrencyMinDistanceDeltaCVar, TEXT("Minimum distance delta a sound needs to be to determine if it's further away from another sound.\n"), ECVF_Default)
 

Function Documentation

◆ DEFINE_LOG_CATEGORY()

DEFINE_LOG_CATEGORY ( LogAudioConcurrency  )

Variable Documentation

◆ CVarConcurrencyMinDistanceDelta

FAutoConsoleVariableRef CVarConcurrencyMinDistanceDelta(TEXT("au.Concurrency.MinDistanceDelta"), ConcurrencyMinDistanceDeltaCVar, TEXT("Minimum distance delta a sound needs to be to determine if it's further away from another sound.\n"), ECVF_Default) ( TEXT("au.Concurrency.MinDistanceDelta")  ,
ConcurrencyMinDistanceDeltaCVar  ,
TEXT("Minimum distance delta a sound needs to be to determine if it's further away from another sound.\n" ,
ECVF_Default   
)

◆ CVarConcurrencyMinVolumeScale

FAutoConsoleVariableRef CVarConcurrencyMinVolumeScale(TEXT("au.Concurrency.MinVolumeScale"), ConcurrencyMinVolumeScaleCVar, TEXT("Volume threshold considered silent for volume scaling (linear scale).\n"), ECVF_Default) ( TEXT("au.Concurrency.MinVolumeScale")  ,
ConcurrencyMinVolumeScaleCVar  ,
TEXT("Volume threshold considered silent for volume scaling (linear scale).\n" ,
ECVF_Default   
)