![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include "Sound/SoundConcurrency.h"#include "Algo/AllOf.h"#include "AudioDevice.h"#include "Audio/AudioTraceUtil.h"Namespaces | |
| namespace | SoundConcurrencyPrivate |
Functions | |
| DEFINE_LOG_CATEGORY (LogAudioConcurrency) | |
| void | SoundConcurrencyPrivate::SetSoundDataTarget (const FActiveSound &ActiveSound, FConcurrencySoundData &SoundData, float InTargetVolume, float InLerpTime) |
Variables | |
| FAutoConsoleVariableRef | CVarConcurrencyMinVolumeScale (TEXT("au.Concurrency.MinVolumeScale"), ConcurrencyMinVolumeScaleCVar, TEXT("Volume threshold considered silent for volume scaling (linear scale).\n"), ECVF_Default) |
| FAutoConsoleVariableRef | CVarConcurrencyMinDistanceDelta (TEXT("au.Concurrency.MinDistanceDelta"), ConcurrencyMinDistanceDeltaCVar, TEXT("Minimum distance delta a sound needs to be to determine if it's further away from another sound.\n"), ECVF_Default) |
| DEFINE_LOG_CATEGORY | ( | LogAudioConcurrency | ) |
| FAutoConsoleVariableRef CVarConcurrencyMinDistanceDelta(TEXT("au.Concurrency.MinDistanceDelta"), ConcurrencyMinDistanceDeltaCVar, TEXT("Minimum distance delta a sound needs to be to determine if it's further away from another sound.\n"), ECVF_Default) | ( | TEXT("au.Concurrency.MinDistanceDelta") | , |
| ConcurrencyMinDistanceDeltaCVar | , | ||
| TEXT("Minimum distance delta a sound needs to be to determine if it's further away from another sound.\n") | , | ||
| ECVF_Default | |||
| ) |
| FAutoConsoleVariableRef CVarConcurrencyMinVolumeScale(TEXT("au.Concurrency.MinVolumeScale"), ConcurrencyMinVolumeScaleCVar, TEXT("Volume threshold considered silent for volume scaling (linear scale).\n"), ECVF_Default) | ( | TEXT("au.Concurrency.MinVolumeScale") | , |
| ConcurrencyMinVolumeScaleCVar | , | ||
| TEXT("Volume threshold considered silent for volume scaling (linear scale).\n") | , | ||
| ECVF_Default | |||
| ) |