#include <AnimNode_Constraint.h>
◆ FConstraint()
| FConstraint::FConstraint |
( |
| ) |
|
|
inline |
◆ Initialize()
◆ IsValidToEvaluate()
◆ ConstraintDataIndex
| int32 FConstraint::ConstraintDataIndex |
transient constraint data index
◆ OffsetOption
Maintain offset based on refpose or not.
None - no offset Offset_RefPose - offset is created based on reference pose
In the future, we'd like to support custom offset, not just based on ref pose
◆ PerAxis
Per axis filter options - applied in their local space not in world space
◆ TargetBone
Target Bone this is constraint to
◆ TransformType
What transform type is constraint to - Translation, Rotation, Scale OR Parent. Parent overrides all component
The documentation for this struct was generated from the following file: