8#include "AnimNode_Constraint.generated.h"
62 return TargetBone.IsValidToEvaluate(RequiredBones) && PerAxis.IsValid();
113#if UE_ENABLE_DEBUG_DRAWING
EConstraintOffsetOption
Definition AnimNode_Constraint.h:15
ETransformConstraintType
Definition Constraint.h:410
@ INDEX_NONE
Definition CoreMiscDefines.h:150
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define UENUM(...)
Definition ObjectMacros.h:749
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
Definition Constraints.Build.cs:6
Definition PrimitiveDrawInterface.h:19
Definition Skeleton.h:295
Definition AnimNode_Constraint.h:76
Definition AnimNode_SkeletalControlBase.h:22
Definition BoneContainer.h:192
Definition BoneReference.h:14
ENGINE_API bool Initialize(const FBoneContainer &RequiredBones)
Definition BoneReference.cpp:10
Definition AnimNodeBase.h:600
Definition AnimNode_Constraint.h:27
FConstraint()
Definition AnimNode_Constraint.h:65
bool IsValidToEvaluate(const FBoneContainer &RequiredBones) const
Definition AnimNode_Constraint.h:60
Definition Constraint.h:43
Definition AnimNodeBase.h:642