#include <ConstraintDrives.h>
◆ FConstraintDrive()
| FConstraintDrive::FConstraintDrive |
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◆ FAngularDriveConstraint
◆ FConstraintInstance
Updates physx drive with properties from unreal
◆ FLinearDriveConstraint
◆ bEnablePositionDrive
| uint8 FConstraintDrive::bEnablePositionDrive |
Enables/Disables position drive (orientation if using angular drive)
◆ bEnableVelocityDrive
| uint8 FConstraintDrive::bEnableVelocityDrive |
Enables/Disables velocity drive (angular velocity if using angular drive)
◆ Damping
| float FConstraintDrive::Damping |
The damping strength of the drive. Force proportional to the velocity error. In force mode the unit is kg * cm / s^-1. In acceleration mode the unit is cm / s^-1.
◆ MaxForce
| float FConstraintDrive::MaxForce |
The force limit of the drive.
◆ Stiffness
| float FConstraintDrive::Stiffness |
The spring strength of the drive. Force proportional to the position error. In force mode the unit is kg * cm / s^-2. In acceleration mode the unit is cm / s^-2.
The documentation for this struct was generated from the following files: