UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FCreateTexture2DParameters Struct Reference

#include <ImageUtils.h>

Public Member Functions

 FCreateTexture2DParameters ()
 

Public Attributes

bool bUseAlpha
 
TextureCompressionSettings CompressionSettings
 
bool bDeferCompression
 
bool bSRGB
 
bool bVirtualTexture
 
TextureMipGenSettings MipGenSettings
 
TextureGroup TextureGroup
 
FGuid SourceGuidHash
 

Detailed Description

Parameters used for creating a Texture2D from a simple color buffer.

Constructor & Destructor Documentation

◆ FCreateTexture2DParameters()

FCreateTexture2DParameters::FCreateTexture2DParameters ( )
inline

Member Data Documentation

◆ bDeferCompression

bool FCreateTexture2DParameters::bDeferCompression

If texture should be compressed right away, or defer until package is saved

◆ bSRGB

bool FCreateTexture2DParameters::bSRGB

If texture should be set as SRGB

◆ bUseAlpha

bool FCreateTexture2DParameters::bUseAlpha

True if alpha channel is used

◆ bVirtualTexture

bool FCreateTexture2DParameters::bVirtualTexture

If texture should be a virtual texture

◆ CompressionSettings

TextureCompressionSettings FCreateTexture2DParameters::CompressionSettings

Compression settings to use for texture

◆ MipGenSettings

TextureMipGenSettings FCreateTexture2DParameters::MipGenSettings

Mip-map generation settings

◆ SourceGuidHash

FGuid FCreateTexture2DParameters::SourceGuidHash

◆ TextureGroup

TextureGroup FCreateTexture2DParameters::TextureGroup

Group this texture belongs to


The documentation for this struct was generated from the following file: