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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ImageUtils.h>
Public Member Functions | |
| FCreateTexture2DParameters () | |
Parameters used for creating a Texture2D from a simple color buffer.
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inline |
| bool FCreateTexture2DParameters::bDeferCompression |
If texture should be compressed right away, or defer until package is saved
| bool FCreateTexture2DParameters::bSRGB |
If texture should be set as SRGB
| bool FCreateTexture2DParameters::bUseAlpha |
True if alpha channel is used
| bool FCreateTexture2DParameters::bVirtualTexture |
If texture should be a virtual texture
| TextureCompressionSettings FCreateTexture2DParameters::CompressionSettings |
Compression settings to use for texture
| TextureMipGenSettings FCreateTexture2DParameters::MipGenSettings |
Mip-map generation settings
| FGuid FCreateTexture2DParameters::SourceGuidHash |
| TextureGroup FCreateTexture2DParameters::TextureGroup |
Group this texture belongs to