UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FCrowdAgentData Struct Reference

#include <CrowdManager.h>

Public Member Functions

 FCrowdAgentData ()
 
bool IsValid () const
 
AIMODULE_API void ClearFilter ()
 

Public Attributes

NavNodeRef PrevPoly
 
int32 AgentIndex
 
float PathOptRemainingTime
 
uint32 bIsSimulated: 1
 
uint32 bWantsPathOptimization: 1
 

Constructor & Destructor Documentation

◆ FCrowdAgentData()

FCrowdAgentData::FCrowdAgentData ( )
inline

Member Function Documentation

◆ ClearFilter()

void FCrowdAgentData::ClearFilter ( )

◆ IsValid()

bool FCrowdAgentData::IsValid ( ) const
inline

Member Data Documentation

◆ AgentIndex

int32 FCrowdAgentData::AgentIndex

index of agent in detour crowd

◆ bIsSimulated

uint32 FCrowdAgentData::bIsSimulated

is this agent fully simulated by crowd?

◆ bWantsPathOptimization

uint32 FCrowdAgentData::bWantsPathOptimization

if set, agent wants path optimizations

◆ PathOptRemainingTime

float FCrowdAgentData::PathOptRemainingTime

remaining time for next path optimization

◆ PrevPoly

NavNodeRef FCrowdAgentData::PrevPoly

poly ref that agent is standing on from previous update


The documentation for this struct was generated from the following files: