#include <CrowdManager.h>
◆ FCrowdAgentData()
| FCrowdAgentData::FCrowdAgentData |
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inline |
◆ ClearFilter()
| void FCrowdAgentData::ClearFilter |
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◆ IsValid()
| bool FCrowdAgentData::IsValid |
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const |
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inline |
◆ AgentIndex
| int32 FCrowdAgentData::AgentIndex |
index of agent in detour crowd
◆ bIsSimulated
| uint32 FCrowdAgentData::bIsSimulated |
is this agent fully simulated by crowd?
◆ bWantsPathOptimization
| uint32 FCrowdAgentData::bWantsPathOptimization |
if set, agent wants path optimizations
◆ PathOptRemainingTime
| float FCrowdAgentData::PathOptRemainingTime |
remaining time for next path optimization
◆ PrevPoly
poly ref that agent is standing on from previous update
The documentation for this struct was generated from the following files: