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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <CollisionProfile.h>
Public Attributes | |
| FName | Name |
| TArray< FResponseChannel > | CustomResponses |
Structure for custom profiles.
if you'd like to just add custom channels, not changing anything else engine defined if you'd like to override all about profile, please use +Profiles=(Name=NameOfProfileYouLikeToOverwrite,....)
| TArray<FResponseChannel> FCustomProfile::CustomResponses |
Types of objects that this physics objects will collide with.
| FName FCustomProfile::Name |
Name of new profile to add