#include <D3D12PipelineState.h>
◆ PSOInitState
| Enumerator |
|---|
| Initialized | |
| Uninitialized | |
| CreationFailed | |
◆ FD3D12PipelineState()
| FD3D12PipelineState::FD3D12PipelineState |
( |
FD3D12Adapter * |
Parent | ) |
|
|
explicit |
◆ ~FD3D12PipelineState()
| FD3D12PipelineState::~FD3D12PipelineState |
( |
| ) |
|
◆ Create() [1/2]
◆ Create() [2/2]
◆ CreateAsync() [1/2]
◆ CreateAsync() [2/2]
◆ GetContextSortKey()
◆ GetPipelineState()
◆ IsValid()
◆ operator=()
◆ SetContextSortKey()
◆ UsePSORefCounting()
| bool FD3D12PipelineState::UsePSORefCounting |
( |
| ) |
|
|
static |
◆ ContextSortKey
| uint64 FD3D12PipelineState::ContextSortKey = 0 |
|
protected |
◆ GetPipelineStateMutex
| FRWLock FD3D12PipelineState::GetPipelineStateMutex |
|
protected |
◆ InitState
◆ PipelineState
◆ Worker
The documentation for this struct was generated from the following files: