UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FDataflowConstraintObjectProxy Struct Reference

#include <DataflowConstraintObject.h>

+ Inheritance diagram for FDataflowConstraintObjectProxy:

Public Member Functions

UE_API FDataflowConstraintObjectProxy ()
 
virtual ~FDataflowConstraintObjectProxy () override=default
 
virtual const UScriptStructGetScriptStruct () const override
 
- Public Member Functions inherited from FDataflowSimulationProxy
 FDataflowSimulationProxy ()=default
 
virtual ~FDataflowSimulationProxy ()=default
 
virtual bool IsValid () const
 
template<class T >
const T * AsType () const
 
template<class T >
T * AsType ()
 
const TSet< FString > & GetSimulationGroups () const
 
UE_API void SetSimulationGroups (const TSet< FString > &InSimulationGroups)
 
UE_API bool HasSimulationGroup (const FString &SimulationGroup) const
 
UE_API bool HasGroupBit (const TBitArray<> &SimulationBits) const
 

Additional Inherited Members

- Public Attributes inherited from FDataflowSimulationProxy
TBitArray GroupBits
 

Detailed Description

Dataflow collision object proxy (PT)

Constructor & Destructor Documentation

◆ FDataflowConstraintObjectProxy()

FDataflowConstraintObjectProxy::FDataflowConstraintObjectProxy ( )

◆ ~FDataflowConstraintObjectProxy()

virtual FDataflowConstraintObjectProxy::~FDataflowConstraintObjectProxy ( )
overridevirtualdefault

Member Function Documentation

◆ GetScriptStruct()

virtual const UScriptStruct * FDataflowConstraintObjectProxy::GetScriptStruct ( ) const
inlineoverridevirtual

Get the proxy script struct

Reimplemented from FDataflowSimulationProxy.


The documentation for this struct was generated from the following files: