UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FDataflowPreviewCacheParams Struct Reference

#include <DataflowPreview.h>

Public Attributes

int32 FrameRate = 30
 
int32 SubframeRate = 1
 
bool bCanEditSubframeRate = false
 
FVector2f TimeRange = FVector2f(0.0f, 5.0f)
 
bool bRestartSimulation = false
 
FVector2f RestartTimeRange = FVector2f(0.0f, 0.0f)
 
bool bEnableAsyncCaching = false
 
bool bAsyncCaching = false
 

Member Data Documentation

◆ bAsyncCaching

bool FDataflowPreviewCacheParams::bAsyncCaching = false

When enabled runs the caching proces on an async thread (allowing the UI to remain responsive) This option will be disabled if the asset associated with the graph does not support asynchronous caching

◆ bCanEditSubframeRate

bool FDataflowPreviewCacheParams::bCanEditSubframeRate = false

◆ bEnableAsyncCaching

bool FDataflowPreviewCacheParams::bEnableAsyncCaching = false

Control whether the async caching feature is available or not

◆ bRestartSimulation

bool FDataflowPreviewCacheParams::bRestartSimulation = false

If enabled, the simulation will restart on Time Range without modifying anything outside of Time Range

◆ FrameRate

int32 FDataflowPreviewCacheParams::FrameRate = 30

Number of sampling frames per second for caching

◆ RestartTimeRange

FVector2f FDataflowPreviewCacheParams::RestartTimeRange = FVector2f(0.0f, 0.0f)

Time range of the restarted simulation

◆ SubframeRate

int32 FDataflowPreviewCacheParams::SubframeRate = 1

Number of subframes per frame for timeline clamping

◆ TimeRange

FVector2f FDataflowPreviewCacheParams::TimeRange = FVector2f(0.0f, 5.0f)

Time range of the simulation


The documentation for this struct was generated from the following file: