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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <DebugRenderSceneProxy.h>
Public Member Functions | |
| FSphere () | |
| FSphere (const float &InRadius, const FVector &InLocation, const FLinearColor &InColor, EDrawType InDrawTypeOverride=EDrawType::Invalid) | |
| ENGINE_API void | Draw (FPrimitiveDrawInterface *PDI, EDrawType InDrawType, uint32 InDrawAlpha, FMaterialCache &MaterialCache, int32 ViewIndex, FMeshElementCollector &Collector) const |
Public Attributes | |
| float | Radius |
| FVector | Location |
| FColor | Color |
| EDrawType | DrawTypeOverride = EDrawType::Invalid |
Struct to hold info about spheres to render
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inline |
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inline |
| void FDebugRenderSceneProxy::FSphere::Draw | ( | FPrimitiveDrawInterface * | PDI, |
| EDrawType | InDrawType, | ||
| uint32 | InDrawAlpha, | ||
| FMaterialCache & | MaterialCache, | ||
| int32 | ViewIndex, | ||
| FMeshElementCollector & | Collector | ||
| ) | const |
| FColor FDebugRenderSceneProxy::FSphere::Color |
| EDrawType FDebugRenderSceneProxy::FSphere::DrawTypeOverride = EDrawType::Invalid |
| FVector FDebugRenderSceneProxy::FSphere::Location |
| float FDebugRenderSceneProxy::FSphere::Radius |