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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <WidgetBlueprintGeneratedClass.h>
Public Attributes | |
| FString | ObjectName |
| FName | PropertyName |
| FName | FunctionName |
| FDynamicPropertyPath | SourcePath |
| EBindingKind | Kind = EBindingKind::Property |
| FName FDelegateRuntimeBinding::FunctionName |
The function or property we're binding to on the source object.
| EBindingKind FDelegateRuntimeBinding::Kind = EBindingKind::Property |
The kind of binding we're performing, are we binding to a property or a function.
| FString FDelegateRuntimeBinding::ObjectName |
The widget that will be bound to the live data.
| FName FDelegateRuntimeBinding::PropertyName |
The property on the widget that will have a binding placed on it.
| FDynamicPropertyPath FDelegateRuntimeBinding::SourcePath |