UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FDeviceTriggerBaseData Struct Reference

#include <InputDeviceProperties.h>

Public Attributes

EInputDeviceTriggerMask AffectedTriggers = EInputDeviceTriggerMask::All
 
bool bResetUponCompletion = true
 

Detailed Description

A property that can be used to change the color of an input device's light over time with a curve

NOTE: This property has platform specific implementations and may behave differently per platform. See the docs for more details on each platform.

Member Data Documentation

◆ AffectedTriggers

EInputDeviceTriggerMask FDeviceTriggerBaseData::AffectedTriggers = EInputDeviceTriggerMask::All

Which trigger this property should effect

◆ bResetUponCompletion

bool FDeviceTriggerBaseData::bResetUponCompletion = true

True if the triggers should be reset after the duration of this device property


The documentation for this struct was generated from the following file: