![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <GenericApplication.h>
Inheritance diagram for FDisplayMetrics:Public Member Functions | |
| FDisplayMetrics () | |
| APPLICATIONCORE_API FPlatformRect | GetMonitorWorkAreaFromPoint (const FVector2D &Point) const |
| APPLICATIONCORE_API void | PrintToLog () const |
Static Public Member Functions | |
| static void | GetDisplayMetrics (struct FDisplayMetrics &OutDisplayMetrics) |
| static APPLICATIONCORE_API void | RebuildDisplayMetrics (struct FDisplayMetrics &OutDisplayMetrics) |
| static APPLICATIONCORE_API float | GetDebugTitleSafeZoneRatio () |
Protected Member Functions | |
| bool | TryGetTitleSafeZoneOverwrite (FVector4 &InOutTitleSafePaddingSize) |
| void | ApplyDefaultSafeZones () |
Static Protected Member Functions | |
| static float | GetDebugActionSafeZoneRatio () |
Contains metrics information for the desktop area
|
inline |
|
protected |
|
staticprotected |
|
static |
|
inlinestatic |
| FPlatformRect FDisplayMetrics::GetMonitorWorkAreaFromPoint | ( | const FVector2D & | Point | ) | const |
Gets the monitor work area from a position in the global display rect
| void FDisplayMetrics::PrintToLog | ( | ) | const |
Logs out display metrics
|
static |
|
protected |
| FVector4 FDisplayMetrics::ActionSafePaddingSize |
The safe area for less important spill over on TVs (see TitleSafePaddingSize)
| TArray<FMonitorInfo> FDisplayMetrics::MonitorInfo |
Info on connected physical monitors. Only available on platforms where this information is accessible (PC currently)
| int32 FDisplayMetrics::PrimaryDisplayHeight |
Height of the primary display in pixels
| int32 FDisplayMetrics::PrimaryDisplayWidth |
Width of the primary display in pixels
| FPlatformRect FDisplayMetrics::PrimaryDisplayWorkAreaRect |
Area of the primary display not covered by task bars or other docked widgets
| FVector4 FDisplayMetrics::TitleSafePaddingSize |
The safe area for all content on TVs (see http://en.wikipedia.org/wiki/Safe_area_%28television%29) - content will be inset Left - X Top - Y Right - Z Bottom - W
| FPlatformRect FDisplayMetrics::VirtualDisplayRect |
Virtual display coordinate range (includes all active displays)