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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <UnrealNetwork.h>
Struct containing various parameters that can be passed to DOREPLIFETIME_WITH_PARAMS to control how variables are replicated.
Whether or not this property uses Push Model. See PushModel.h
| ELifetimeCondition FDoRepLifetimeParams::Condition = COND_None |
Replication Condition. The property will only be replicated to connections where this condition is met.
| UE::Net::CreateAndRegisterReplicationFragmentFunc FDoRepLifetimeParams::CreateAndRegisterReplicationFragmentFunction = nullptr |
Function to create and register a ReplicationFragment for the property
| ELifetimeRepNotifyCondition FDoRepLifetimeParams::RepNotifyCondition = REPNOTIFY_OnChanged |
RepNotify Condition. The property will only trigger a RepNotify if this condition is met, and has been properly set up to handle RepNotifies.