UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FDynamicMeshDebugDrawMesh Struct Reference

#include <DataflowDynamicMeshDebugDrawMesh.h>

+ Inheritance diagram for FDynamicMeshDebugDrawMesh:

Public Member Functions

DATAFLOWCORE_API FDynamicMeshDebugDrawMesh (const class UE::Geometry::FDynamicMesh3 *DynamicMesh)
 
virtual ~FDynamicMeshDebugDrawMesh ()=default
 
virtual DATAFLOWCORE_API int32 GetMaxVertexIndex () const override
 
virtual DATAFLOWCORE_API bool IsValidVertex (int32 VertexIndex) const override
 
virtual DATAFLOWCORE_API FVector GetVertexPosition (int32 VertexIndex) const override
 
virtual DATAFLOWCORE_API FVector GetVertexNormal (int32 VertexIndex) const override
 
virtual DATAFLOWCORE_API int32 GetMaxTriangleIndex () const override
 
virtual DATAFLOWCORE_API bool IsValidTriangle (int32 VertexIndex) const override
 
virtual DATAFLOWCORE_API FIntVector3 GetTriangle (int32 VertexIndex) const override
 
- Public Member Functions inherited from IDataflowDebugDrawInterface::IDebugDrawMesh
virtual ~IDebugDrawMesh ()=default
 

Constructor & Destructor Documentation

◆ FDynamicMeshDebugDrawMesh()

FDynamicMeshDebugDrawMesh::FDynamicMeshDebugDrawMesh ( const class UE::Geometry::FDynamicMesh3 DynamicMesh)

◆ ~FDynamicMeshDebugDrawMesh()

virtual FDynamicMeshDebugDrawMesh::~FDynamicMeshDebugDrawMesh ( )
virtualdefault

Member Function Documentation

◆ GetMaxTriangleIndex()

int32 FDynamicMeshDebugDrawMesh::GetMaxTriangleIndex ( ) const
overridevirtual

◆ GetMaxVertexIndex()

int32 FDynamicMeshDebugDrawMesh::GetMaxVertexIndex ( ) const
overridevirtual

◆ GetTriangle()

FIntVector3 FDynamicMeshDebugDrawMesh::GetTriangle ( int32  VertexIndex) const
overridevirtual

◆ GetVertexNormal()

FVector FDynamicMeshDebugDrawMesh::GetVertexNormal ( int32  VertexIndex) const
overridevirtual

◆ GetVertexPosition()

FVector FDynamicMeshDebugDrawMesh::GetVertexPosition ( int32  VertexIndex) const
overridevirtual

◆ IsValidTriangle()

bool FDynamicMeshDebugDrawMesh::IsValidTriangle ( int32  VertexIndex) const
overridevirtual

◆ IsValidVertex()

bool FDynamicMeshDebugDrawMesh::IsValidVertex ( int32  VertexIndex) const
overridevirtual

The documentation for this struct was generated from the following files: