UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
IDataflowDebugDrawInterface::IDebugDrawMesh Struct Referenceabstract

#include <DataflowDebugDrawInterface.h>

+ Inheritance diagram for IDataflowDebugDrawInterface::IDebugDrawMesh:

Public Member Functions

virtual ~IDebugDrawMesh ()=default
 
virtual int32 GetMaxVertexIndex () const =0
 
virtual bool IsValidVertex (int32 VertexIndex) const =0
 
virtual FVector GetVertexPosition (int32 VertexIndex) const =0
 
virtual FVector GetVertexNormal (int32 VertexIndex) const =0
 
virtual int32 GetMaxTriangleIndex () const =0
 
virtual bool IsValidTriangle (int32 TriangleIndex) const =0
 
virtual FIntVector3 GetTriangle (int32 TriangleIndex) const =0
 

Constructor & Destructor Documentation

◆ ~IDebugDrawMesh()

virtual IDataflowDebugDrawInterface::IDebugDrawMesh::~IDebugDrawMesh ( )
virtualdefault

Member Function Documentation

◆ GetMaxTriangleIndex()

virtual int32 IDataflowDebugDrawInterface::IDebugDrawMesh::GetMaxTriangleIndex ( ) const
pure virtual

◆ GetMaxVertexIndex()

virtual int32 IDataflowDebugDrawInterface::IDebugDrawMesh::GetMaxVertexIndex ( ) const
pure virtual

◆ GetTriangle()

virtual FIntVector3 IDataflowDebugDrawInterface::IDebugDrawMesh::GetTriangle ( int32  TriangleIndex) const
pure virtual

◆ GetVertexNormal()

virtual FVector IDataflowDebugDrawInterface::IDebugDrawMesh::GetVertexNormal ( int32  VertexIndex) const
pure virtual

◆ GetVertexPosition()

virtual FVector IDataflowDebugDrawInterface::IDebugDrawMesh::GetVertexPosition ( int32  VertexIndex) const
pure virtual

◆ IsValidTriangle()

virtual bool IDataflowDebugDrawInterface::IDebugDrawMesh::IsValidTriangle ( int32  TriangleIndex) const
pure virtual

◆ IsValidVertex()

virtual bool IDataflowDebugDrawInterface::IDebugDrawMesh::IsValidVertex ( int32  VertexIndex) const
pure virtual

The documentation for this struct was generated from the following file: