#include <DataflowSimpleDebugDrawMesh.h>
◆ ~FSimpleDebugDrawMesh()
| virtual FSimpleDebugDrawMesh::~FSimpleDebugDrawMesh |
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| ) |
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virtualdefault |
◆ GetMaxTriangleIndex()
| int32 FSimpleDebugDrawMesh::GetMaxTriangleIndex |
( |
| ) |
const |
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overridevirtual |
◆ GetMaxVertexIndex()
| int32 FSimpleDebugDrawMesh::GetMaxVertexIndex |
( |
| ) |
const |
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overridevirtual |
◆ GetTriangle()
◆ GetVertexNormal()
| FVector FSimpleDebugDrawMesh::GetVertexNormal |
( |
int32 |
VertexIndex | ) |
const |
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overridevirtual |
◆ GetVertexPosition()
| FVector FSimpleDebugDrawMesh::GetVertexPosition |
( |
int32 |
VertexIndex | ) |
const |
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overridevirtual |
◆ IsValidTriangle()
| bool FSimpleDebugDrawMesh::IsValidTriangle |
( |
int32 |
VertexIndex | ) |
const |
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overridevirtual |
◆ IsValidVertex()
| bool FSimpleDebugDrawMesh::IsValidVertex |
( |
int32 |
VertexIndex | ) |
const |
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overridevirtual |
◆ MakeRectangleMesh()
| void FSimpleDebugDrawMesh::MakeRectangleMesh |
( |
const FVector & |
Origin, |
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const float |
Width, |
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const float |
Height, |
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const int32 |
WidthVertexCount, |
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const int32 |
HeightVertexCount |
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) |
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◆ SetTriangle()
| void FSimpleDebugDrawMesh::SetTriangle |
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const int32 |
TriangleIndex, |
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const int32 |
VertexIndexA, |
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const int32 |
VertexIndexB, |
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const int32 |
VertexIndexC |
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) |
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◆ SetVertex()
| void FSimpleDebugDrawMesh::SetVertex |
( |
const int32 |
VertexIndex, |
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const FVector & |
VertexPosition |
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) |
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◆ TransformVertices()
| void FSimpleDebugDrawMesh::TransformVertices |
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const FTransform & |
Transform | ) |
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◆ Triangles
◆ VertexNormals
◆ Vertices
The documentation for this struct was generated from the following files: