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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ParticleModuleParameterDynamic.h>
Public Member Functions | |
| FEmitterDynamicParameter () | |
| FEmitterDynamicParameter (FName InParamName, uint32 InUseEmitterTime, TEnumAsByte< enum EEmitterDynamicParameterValue > InValueMethod, UDistributionFloatConstant *InDistribution) | |
Helper structure for displaying the parameter.
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inline |
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inline |
| uint32 FEmitterDynamicParameter::bScaleVelocityByParamValue |
If true, scale the velocity value selected in ValueMethod by the evaluated ParamValue.
| uint32 FEmitterDynamicParameter::bSpawnTimeOnly |
If true, only set the value at spawn time of the particle, otherwise update each frame.
| uint32 FEmitterDynamicParameter::bUseEmitterTime |
If true, use the EmitterTime to retrieve the value, otherwise use Particle RelativeTime.
| FName FEmitterDynamicParameter::ParamName |
The parameter name - from the material DynamicParameter expression. READ-ONLY
| struct FRawDistributionFloat FEmitterDynamicParameter::ParamValue |
The distriubtion for the parameter value.
| TEnumAsByte<enum EEmitterDynamicParameterValue> FEmitterDynamicParameter::ValueMethod |
Where to get the parameter value from.