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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <StereoLayerComponent.h>
Public Member Functions | |
| FEquirectProps () | |
| FEquirectProps (FBox2D InLeftUVRect, FBox2D InRightUVRect, FVector2D InLeftScale, FVector2D InRightScale, FVector2D InLeftBias, FVector2D InRightBias, float Radius) | |
| bool | operator== (const FEquirectProps &Other) const |
| bool | operator== (const class UStereoLayerShapeEquirect &Other) const |
Public Attributes | |
| FBox2D | LeftUVRect |
| FBox2D | RightUVRect |
| FVector2D | LeftScale |
| FVector2D | RightScale |
| FVector2D | LeftBias |
| FVector2D | RightBias |
| float | Radius |
Properties for equirect layers
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inline |
| bool FEquirectProps::operator== | ( | const class UStereoLayerShapeEquirect & | Other | ) | const |
Compares FEquirectProps with an UStereoLayerShapeEquirect
| Other | The UStereoLayerShapeEquirect to compare with. |
| bool FEquirectProps::operator== | ( | const FEquirectProps & | Other | ) | const |
Compares two FEquirectProps for equality.
| Other | The other FEquirectProps to compare with. |
| FVector2D FEquirectProps::LeftBias |
Left eye's texture coordinate bias after mapping to 2D.
| FVector2D FEquirectProps::LeftScale |
Left eye's texture coordinate scale after mapping to 2D.
| FBox2D FEquirectProps::LeftUVRect |
Left source texture UVRect, specifying portion of input texture corresponding to left eye.
| float FEquirectProps::Radius |
Sphere radius. As of UE 5.3, equirect layers are supported only by the Oculus OpenXR runtime and only with a radius of 0 (infinite sphere).
| FVector2D FEquirectProps::RightBias |
Right eye's texture coordinate bias after mapping to 2D.
| FVector2D FEquirectProps::RightScale |
Right eye's texture coordinate scale after mapping to 2D.
| FBox2D FEquirectProps::RightUVRect |
Right source texture UVRect, specifying portion of input texture corresponding to right eye.