UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FEquirectProps Struct Reference

#include <StereoLayerComponent.h>

Public Member Functions

 FEquirectProps ()
 
 FEquirectProps (FBox2D InLeftUVRect, FBox2D InRightUVRect, FVector2D InLeftScale, FVector2D InRightScale, FVector2D InLeftBias, FVector2D InRightBias, float Radius)
 
bool operator== (const FEquirectProps &Other) const
 
bool operator== (const class UStereoLayerShapeEquirect &Other) const
 

Public Attributes

FBox2D LeftUVRect
 
FBox2D RightUVRect
 
FVector2D LeftScale
 
FVector2D RightScale
 
FVector2D LeftBias
 
FVector2D RightBias
 
float Radius
 

Detailed Description

Properties for equirect layers

Constructor & Destructor Documentation

◆ FEquirectProps() [1/2]

FEquirectProps::FEquirectProps ( )
inline

◆ FEquirectProps() [2/2]

FEquirectProps::FEquirectProps ( FBox2D  InLeftUVRect,
FBox2D  InRightUVRect,
FVector2D  InLeftScale,
FVector2D  InRightScale,
FVector2D  InLeftBias,
FVector2D  InRightBias,
float  Radius 
)
inline

Member Function Documentation

◆ operator==() [1/2]

bool FEquirectProps::operator== ( const class UStereoLayerShapeEquirect Other) const

Compares FEquirectProps with an UStereoLayerShapeEquirect

Parameters
OtherThe UStereoLayerShapeEquirect to compare with.
Returns
true if the are equal, false otherwise.

◆ operator==() [2/2]

bool FEquirectProps::operator== ( const FEquirectProps Other) const

Compares two FEquirectProps for equality.

Parameters
OtherThe other FEquirectProps to compare with.
Returns
true if the are equal, false otherwise.

Member Data Documentation

◆ LeftBias

FVector2D FEquirectProps::LeftBias

Left eye's texture coordinate bias after mapping to 2D.

◆ LeftScale

FVector2D FEquirectProps::LeftScale

Left eye's texture coordinate scale after mapping to 2D.

◆ LeftUVRect

FBox2D FEquirectProps::LeftUVRect

Left source texture UVRect, specifying portion of input texture corresponding to left eye.

◆ Radius

float FEquirectProps::Radius

Sphere radius. As of UE 5.3, equirect layers are supported only by the Oculus OpenXR runtime and only with a radius of 0 (infinite sphere).

◆ RightBias

FVector2D FEquirectProps::RightBias

Right eye's texture coordinate bias after mapping to 2D.

◆ RightScale

FVector2D FEquirectProps::RightScale

Right eye's texture coordinate scale after mapping to 2D.

◆ RightUVRect

FBox2D FEquirectProps::RightUVRect

Right source texture UVRect, specifying portion of input texture corresponding to right eye.


The documentation for this struct was generated from the following files: