9#include "StereoLayerComponent.generated.h"
73UCLASS(meta = (DisplayName =
"Quad Layer"), MinimalAPI)
84UCLASS(meta = (DisplayName =
"Cylinder Layer"), MinimalAPI)
97 UPROPERTY(EditAnywhere, BlueprintReadOnly,
export, Category =
"Cylinder Properties")
121UCLASS(meta = (DisplayName =
"Cubemap Layer"), MinimalAPI)
136 UPROPERTY(EditAnywhere, BlueprintReadOnly,
export, Category =
"StereoLayer | Equirect Layer Properties")
203UCLASS(meta = (DisplayName =
"Equirect Layer"), MinimalAPI)
219 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"Equirect Properties")
267UCLASS(
ClassGroup=
"HeadMountedDisplay",
hidecategories=(
Object,LOD,Lighting,TextureStreaming), editinlinenew, meta=(DisplayName=
"Stereo Layer", BlueprintSpawnableComponent), MinimalAPI)
306 UFUNCTION(BlueprintCallable, Category =
"Components|Stereo Layer")
313 UFUNCTION(BlueprintCallable, Category=
"Components|Stereo Layer")
324 UFUNCTION(BlueprintCallable, Category=
"Components|Stereo Layer")
339 UFUNCTION(BlueprintCallable, Category =
"Components|Stereo Layer", meta = (DeprecatedFunction, DeprecationMessage =
"Use UStereoLayerShapeEquirect::SetEquirectProps() instead."))
354 UFUNCTION(BlueprintCallable, Category=
"Components|Stereo Layer")
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
ELevelTick
Definition EngineBaseTypes.h:70
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
#define UENUM(...)
Definition ObjectMacros.h:749
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
USkinnedMeshComponent float
Definition SkinnedMeshComponent.h:60
EStereoLayerShape
Definition StereoLayerComponent.h:32
@ UMETA
Definition StereoLayerComponent.h:18
@ SLSH_MAX
Definition StereoLayerComponent.h:45
EStereoLayerType
Definition StereoLayerComponent.h:16
@ SLT_MAX
Definition StereoLayerComponent.h:26
Definition NameTypes.h:617
Definition PrimitiveDrawInterface.h:19
Definition SceneView.h:1425
Definition IStereoLayers.h:18
Definition EnumAsByte.h:22
Definition StereoLayerComponent.h:50
Definition StereoLayerComponent.h:123
Definition StereoLayerComponent.h:86
UStereoLayerShapeCylinder()
Definition StereoLayerComponent.h:90
Definition StereoLayerComponent.h:205
UStereoLayerShapeEquirect()
Definition StereoLayerComponent.h:209
Definition StereoLayerComponent.h:75
Definition StereoLayerComponent.h:60
Definition Texture.h:1219
Definition EngineTypes.h:3429
Definition EngineBaseTypes.h:571
Definition StereoLayerComponent.h:132
FEquirectProps(FBox2D InLeftUVRect, FBox2D InRightUVRect, FVector2D InLeftScale, FVector2D InRightScale, FVector2D InLeftBias, FVector2D InRightBias, float Radius)
Definition StereoLayerComponent.h:176
Definition IStereoLayers.h:92
Definition ObjectPtr.h:488