UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
StereoLayerComponent.h File Reference
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Components/SceneComponent.h"
#include "IStereoLayers.h"
#include "StereoLayerComponent.generated.h"

Go to the source code of this file.

Classes

class  UEditorFlagCollector
 
class  UStereoLayerShape
 
class  UStereoLayerShapeQuad
 
class  UStereoLayerShapeCylinder
 
class  UStereoLayerShapeCubemap
 
struct  FEquirectProps
 
class  UStereoLayerShapeEquirect
 

Enumerations

enum  EStereoLayerType : int { UMETA =(DisplayName = "World Locked") , UMETA =(DisplayName = "World Locked") , UMETA =(DisplayName = "World Locked") , SLT_MAX }
 
enum  EStereoLayerShape : int {
  UMETA =(DisplayName = "World Locked") , UMETA =(DisplayName = "World Locked") , UMETA =(DisplayName = "World Locked") , UMETA =(DisplayName = "World Locked") ,
  SLSH_MAX
}
 

Enumeration Type Documentation

◆ EStereoLayerShape

The shape to use for the stereo layer. Note that some shapes might not be supported on all platforms!

Enumerator
UMETA 

Location within the world

Location within the HMD tracking space

Location within the view space

Quad layer

Cylinder layer

Cubemap layer

Equirect layer

UMETA 

Location within the world

Location within the HMD tracking space

Location within the view space

Quad layer

Cylinder layer

Cubemap layer

Equirect layer

UMETA 

Location within the world

Location within the HMD tracking space

Location within the view space

Quad layer

Cylinder layer

Cubemap layer

Equirect layer

UMETA 

Location within the world

Location within the HMD tracking space

Location within the view space

Quad layer

Cylinder layer

Cubemap layer

Equirect layer

SLSH_MAX 

◆ EStereoLayerType

Used by IStereoLayer

Enumerator
UMETA 

Location within the world

Location within the HMD tracking space

Location within the view space

Quad layer

Cylinder layer

Cubemap layer

Equirect layer

UMETA 

Location within the world

Location within the HMD tracking space

Location within the view space

Quad layer

Cylinder layer

Cubemap layer

Equirect layer

UMETA 

Location within the world

Location within the HMD tracking space

Location within the view space

Quad layer

Cylinder layer

Cubemap layer

Equirect layer

SLT_MAX