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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "CoreMinimal.h"#include "UObject/ObjectMacros.h"#include "Components/SceneComponent.h"#include "IStereoLayers.h"#include "StereoLayerComponent.generated.h"Go to the source code of this file.
Classes | |
| class | UEditorFlagCollector |
| class | UStereoLayerShape |
| class | UStereoLayerShapeQuad |
| class | UStereoLayerShapeCylinder |
| class | UStereoLayerShapeCubemap |
| struct | FEquirectProps |
| class | UStereoLayerShapeEquirect |
Enumerations | |
| enum | EStereoLayerType : int { UMETA =(DisplayName = "World Locked") , UMETA =(DisplayName = "World Locked") , UMETA =(DisplayName = "World Locked") , SLT_MAX } |
| enum | EStereoLayerShape : int { UMETA =(DisplayName = "World Locked") , UMETA =(DisplayName = "World Locked") , UMETA =(DisplayName = "World Locked") , UMETA =(DisplayName = "World Locked") , SLSH_MAX } |
| enum EStereoLayerShape : int |
The shape to use for the stereo layer. Note that some shapes might not be supported on all platforms!
| enum EStereoLayerType : int |
Used by IStereoLayer