UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FEvaluationTreeEntryHandle Struct Reference

#include <MovieSceneEvaluationTree.h>

Public Member Functions

 FEvaluationTreeEntryHandle ()
 
bool IsValid () const
 

Friends

template<typename T >
struct TEvaluationTreeEntryContainer
 
template<typename T >
struct TMovieSceneEvaluationTreeFormatter
 
bool operator== (const FEvaluationTreeEntryHandle &A, const FEvaluationTreeEntryHandle &B)
 
bool operator!= (const FEvaluationTreeEntryHandle &A, const FEvaluationTreeEntryHandle &B)
 
FArchiveoperator<< (FArchive &Ar, FEvaluationTreeEntryHandle &In)
 

Detailed Description

A structure that uniquely identifies an entry within a TEvaluationTreeEntryContainer

Constructor & Destructor Documentation

◆ FEvaluationTreeEntryHandle()

FEvaluationTreeEntryHandle::FEvaluationTreeEntryHandle ( )
inline

Default construction to an invalid handle

Member Function Documentation

◆ IsValid()

bool FEvaluationTreeEntryHandle::IsValid ( ) const
inline

Check whether this identifier has been initialized. Caution: does not check that the identifier is valid within a given TEvaluationTreeEntryContainer

Friends And Related Symbol Documentation

◆ operator!=

bool operator!= ( const FEvaluationTreeEntryHandle A,
const FEvaluationTreeEntryHandle B 
)
friend

Inequality operator

◆ operator<<

FArchive & operator<< ( FArchive Ar,
FEvaluationTreeEntryHandle In 
)
friend

Serialization operator

◆ operator==

bool operator== ( const FEvaluationTreeEntryHandle A,
const FEvaluationTreeEntryHandle B 
)
friend

Equality operator

◆ TEvaluationTreeEntryContainer

◆ TMovieSceneEvaluationTreeFormatter


The documentation for this struct was generated from the following file: