UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FEventTrackExecutionToken Struct Reference
+ Inheritance diagram for FEventTrackExecutionToken:

Public Member Functions

 FEventTrackExecutionToken (TArray< FMovieSceneEventData > InEvents)
 
virtual void Execute (const FMovieSceneContext &Context, const FMovieSceneEvaluationOperand &Operand, FPersistentEvaluationData &PersistentData, IMovieScenePlayer &Player) override
 
void TriggerEvent (FMovieSceneEventData &Event, UObject &EventContextObject, IMovieScenePlayer &Player)
 
- Public Member Functions inherited from IMovieSceneExecutionToken
virtual ~IMovieSceneExecutionToken ()
 

Public Attributes

TArray< FMovieSceneEventDataEvents
 

Detailed Description

A movie scene execution token that stores a specific transform, and an operand

Constructor & Destructor Documentation

◆ FEventTrackExecutionToken()

FEventTrackExecutionToken::FEventTrackExecutionToken ( TArray< FMovieSceneEventData InEvents)
inline

Member Function Documentation

◆ Execute()

virtual void FEventTrackExecutionToken::Execute ( const FMovieSceneContext Context,
const FMovieSceneEvaluationOperand Operand,
FPersistentEvaluationData PersistentData,
IMovieScenePlayer Player 
)
inlineoverridevirtual

Execute this token, operating on all objects referenced by 'Operand'

Implements IMovieSceneExecutionToken.

◆ TriggerEvent()

void FEventTrackExecutionToken::TriggerEvent ( FMovieSceneEventData Event,
UObject EventContextObject,
IMovieScenePlayer Player 
)
inline

Member Data Documentation

◆ Events

TArray<FMovieSceneEventData> FEventTrackExecutionToken::Events

The documentation for this struct was generated from the following file: