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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <FieldSystem.h>
List of datas that will be stored during field evaluation to avoid reallocation
| TArray<FVector> FFieldExecutionDatas::FieldOutputs[(uint8) EFieldCommandOutputType::NumOutputs] |
Results for the target results
| TArray<FFieldContextIndex> FFieldExecutionDatas::IndexResults[(uint8) EFieldCommandResultType::NumResults] |
Field index results
| TArray<int32> FFieldExecutionDatas::IntegerResults[(uint8) EFieldCommandResultType::NumResults] |
Field integer targets results
| TArray<Chaos::FGeometryParticleHandle*> FFieldExecutionDatas::ParticleHandles[(uint8) EFieldCommandHandlesType::NumHandles] |
List of particles handles used during evaluation
| TArray<FFieldContextIndex> FFieldExecutionDatas::SampleIndices |
Sample indices to be used to build the context
Sample positions to be used to build the context
| TArray<float> FFieldExecutionDatas::ScalarResults[(uint8) EFieldCommandResultType::NumResults] |
Field scalar targets results
| TArray<FVector> FFieldExecutionDatas::VectorResults[(uint8) EFieldCommandResultType::NumResults] |
Field vector targets results