![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <FoliageActor.h>
Inheritance diagram for FFoliageActor:Public Member Functions | |
| FFoliageActor (FFoliageInfo *Info) | |
| virtual void | AddReferencedObjects (UObject *InThis, FReferenceCollector &Collector) override |
| virtual void | Serialize (FArchive &Ar) override |
| void | DestroyActors (bool bOnLoad) |
Public Member Functions inherited from FFoliageImpl | |
| FFoliageImpl (FFoliageInfo *InInfo) | |
| virtual | ~FFoliageImpl () |
| virtual void | PostSerialize (FArchive &Ar) |
| virtual void | PostLoad () |
| virtual int32 | GetOverlappingSphereCount (const FSphere &Sphere) const |
| virtual int32 | GetOverlappingBoxCount (const FBox &Box) const |
| virtual void | GetOverlappingBoxTransforms (const FBox &Box, TArray< FTransform > &OutTransforms) const |
| virtual void | GetOverlappingMeshCount (const FSphere &Sphere, TMap< UStaticMesh *, int32 > &OutCounts) const |
Public Attributes | |
| TArray< TObjectPtr< AActor > > | ActorInstances |
| UClass * | ActorClass |
| bool | bShouldAttachToBaseComponent |
|
inline |
|
overridevirtual |
Reimplemented from FFoliageImpl.
Implements FFoliageImpl.
| UClass* FFoliageActor::ActorClass |
| TArray<TObjectPtr<AActor> > FFoliageActor::ActorInstances |
| bool FFoliageActor::bShouldAttachToBaseComponent |