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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <FoliageTypeObject.h>
Public Member Functions | |
| FFoliageTypeObject () | |
| FOLIAGE_API void | RefreshInstance () |
| FOLIAGE_API const UFoliageType * | GetInstance () |
| FOLIAGE_API const UFoliageType * | GetInstance () const |
| FOLIAGE_API bool | ContainsValidInstance () const |
| FOLIAGE_API bool | HasFoliageType () const |
| FOLIAGE_API bool | IsDirty () const |
| FOLIAGE_API void | SetClean () |
A wrapper struct used to allow the use of either FoliageType assets or FoliageType blueprint classes
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inline |
| bool FFoliageTypeObject::ContainsValidInstance | ( | ) | const |
| const UFoliageType * FFoliageTypeObject::GetInstance | ( | ) |
Gets the instance of this foliage type. Creates the instance if needed.
| const UFoliageType * FFoliageTypeObject::GetInstance | ( | ) | const |
Gets the instance of this foliage type.
| bool FFoliageTypeObject::HasFoliageType | ( | ) | const |
| bool FFoliageTypeObject::IsDirty | ( | ) | const |
| void FFoliageTypeObject::RefreshInstance | ( | ) |
Refreshes the type instance based on the assigned object. Intended to be called after some change is made.
| void FFoliageTypeObject::SetClean | ( | ) |