#include <GameMenuWidgetStyle.h>
◆ FGameMenuStyle()
| FGameMenuStyle::FGameMenuStyle |
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◆ ~FGameMenuStyle()
| FGameMenuStyle::~FGameMenuStyle |
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virtual |
◆ GetDefault()
◆ GetResources()
Gets the brush resources associated with this style.
This method must be implemented by inherited structures.
- Parameters
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| OutBrushes | The brush resources. |
Reimplemented from FSlateWidgetStyle.
◆ GetTypeName()
Gets the name of this style.
This method must be implemented by inherited structures.
- Returns
- Widget style name.
Reimplemented from FSlateWidgetStyle.
◆ SetItemBorderMargin()
◆ SetMainAnimDuration()
◆ SetMenuBackgroundBrush()
◆ SetMenuBackSound()
◆ SetMenuEnterSound()
◆ SetMenuFrameBrush()
◆ SetMenuItemChangeSound()
◆ SetMenuItemChosenSound()
◆ SetMenuItemInactiveSound()
◆ SetMenuLeftMarginPercent()
◆ SetMenuSelectBrush()
◆ SetMenuTitleColor()
◆ SetMenuTopBrush()
◆ SetOptionChangeSound()
◆ SetPanelsVerticalAlignment()
◆ SetSubMenuMarginPercent()
◆ SetTextColor()
◆ SetTitleBorderMargin()
◆ SetTitleHorizontalAlignment()
◆ SetTitleVerticalAlignment()
◆ AnimationSpeed
| float FGameMenuStyle::AnimationSpeed |
Speed at which the menu initially appears.
◆ ItemBorderMargin
| FMargin FGameMenuStyle::ItemBorderMargin |
◆ LayoutType
◆ LeftMarginPercent
| float FGameMenuStyle::LeftMarginPercent |
The left hand margin for the main menu
◆ MenuBackgroundBrush
The brush used to draw the menu background
◆ MenuBackSound
The sound the menu should play when returning to a parent menu
◆ MenuEnterSound
The sound the menu should play when entering a sub-menu
◆ MenuFrameBrush
The brush used to draw the menu border
◆ MenuItemChangeSound
The sound the menu should play when the selected menu item is changed
◆ MenuItemChosenSound
The sound the menu should play when the selected menu item is chosen
◆ MenuItemInactiveSound
The sound the menu should play when the selected menu item is disabled or unbound
◆ MenuSelectBrush
The brush used to draw the selected menu item
◆ MenuTopBrush
The brush used to draw the top of the menu
◆ OptionChangeSound
The sound the menu should play when a menu option is changed
◆ PanelsVerticalAlignment
Panel vertical alignment.
◆ SubMenuMarginPercent
| float FGameMenuStyle::SubMenuMarginPercent |
The left hand margin for the sub menu
◆ TextColor
◆ TitleBorderMargin
| FMargin FGameMenuStyle::TitleBorderMargin |
◆ TitleHorizontalAlignment
Title horizontal alignment.
◆ TitleVerticalAlignment
Title vertical alignment.
◆ TypeName
| const FName FGameMenuStyle::TypeName |
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static |
The documentation for this struct was generated from the following files: