UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FGameplayDebuggerCategoryConfig Struct Reference

#include <GameplayDebuggerConfig.h>

Public Member Functions

 FGameplayDebuggerCategoryConfig ()
 

Public Attributes

FString CategoryName
 
int32 SlotIdx
 
EGameplayDebuggerOverrideMode ActiveInGame
 
EGameplayDebuggerOverrideMode ActiveInSimulate
 
EGameplayDebuggerOverrideMode Hidden
 
uint32 bOverrideSlotIdx: 1
 
TArray< FGameplayDebuggerInputConfigInputHandlers
 

Constructor & Destructor Documentation

◆ FGameplayDebuggerCategoryConfig()

FGameplayDebuggerCategoryConfig::FGameplayDebuggerCategoryConfig ( )
inline

Member Data Documentation

◆ ActiveInGame

EGameplayDebuggerOverrideMode FGameplayDebuggerCategoryConfig::ActiveInGame

◆ ActiveInSimulate

EGameplayDebuggerOverrideMode FGameplayDebuggerCategoryConfig::ActiveInSimulate

◆ bOverrideSlotIdx

uint32 FGameplayDebuggerCategoryConfig::bOverrideSlotIdx

◆ CategoryName

FString FGameplayDebuggerCategoryConfig::CategoryName

◆ Hidden

EGameplayDebuggerOverrideMode FGameplayDebuggerCategoryConfig::Hidden

◆ InputHandlers

TArray<FGameplayDebuggerInputConfig> FGameplayDebuggerCategoryConfig::InputHandlers

◆ SlotIdx

int32 FGameplayDebuggerCategoryConfig::SlotIdx

The documentation for this struct was generated from the following file: