UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FGameplayDebuggerNetPack Struct Reference

#include <GameplayDebuggerCategoryReplicator.h>

Public Member Functions

 FGameplayDebuggerNetPack ()
 
bool NetDeltaSerialize (FNetDeltaSerializeInfo &DeltaParms)
 
void OnCategoriesChanged ()
 
void PopulateFromOwner ()
 
void ApplyToOwner ()
 

Public Attributes

TObjectPtr< AGameplayDebuggerCategoryReplicatorOwner
 

Constructor & Destructor Documentation

◆ FGameplayDebuggerNetPack()

FGameplayDebuggerNetPack::FGameplayDebuggerNetPack ( )
inline

Member Function Documentation

◆ ApplyToOwner()

void FGameplayDebuggerNetPack::ApplyToOwner ( )

◆ NetDeltaSerialize()

bool FGameplayDebuggerNetPack::NetDeltaSerialize ( FNetDeltaSerializeInfo DeltaParms)

◆ OnCategoriesChanged()

void FGameplayDebuggerNetPack::OnCategoriesChanged ( )

◆ PopulateFromOwner()

void FGameplayDebuggerNetPack::PopulateFromOwner ( )

Member Data Documentation

◆ Owner

TObjectPtr<AGameplayDebuggerCategoryReplicator> FGameplayDebuggerNetPack::Owner

The documentation for this struct was generated from the following files: