![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include "GameplayDebuggerCategoryReplicator.h"#include "Engine/World.h"#include "GameFramework/Pawn.h"#include "GameFramework/PlayerController.h"#include "GameplayDebuggerAddonBase.h"#include "GameplayDebuggerAddonManager.h"#include "GameplayDebuggerPlayerManager.h"#include "GameplayDebuggerRenderingComponent.h"#include "GameplayDebuggerExtension.h"#include "Net/UnrealNetwork.h"#include "Engine/NetDriver.h"#include "VisualLogger/VisualLogger.h"#include "Iris/IrisConfig.h"#include "Net/Iris/ReplicationSystem/ReplicationSystemUtil.h"Classes | |
| class | FNetFastCategoryBaseState |
| struct | FNetFastCategoryBaseState::FDataPackState |
| struct | FNetFastCategoryBaseState::FCategoryState |
Functions | |
| DEFINE_LOG_CATEGORY_STATIC (LogGameplayDebugReplication, Display, All) | |
| DEFINE_LOG_CATEGORY_STATIC | ( | LogGameplayDebugReplication | , |
| Display | , | ||
| All | |||
| ) |