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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Public Member Functions | |
| FGatherShadowPrimitivesPacket (FScenePrimitiveOctree::FNodeIndex InNodeIndex, int32 InStartPrimitiveIndex, int32 InNumPrimitives) | |
| void | AnyThreadTask (FDynamicShadowsTaskData &TaskData) |
| bool | DoesPrimitiveCastInsetShadow (FDynamicShadowsTaskData &TaskData, const FPrimitiveSceneInfo *PrimitiveSceneInfo, const FPrimitiveSceneProxy *PrimitiveProxy) const |
| void | FilterPrimitiveForShadows (FDynamicShadowsTaskData &TaskData, const FPrimitiveSceneInfoCompact &PrimitiveSceneInfoCompact) |
| void | AnyThreadFinalize (FDynamicShadowsTaskData &TaskData) |
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| FScenePrimitiveOctree::FNodeIndex FGatherShadowPrimitivesPacket::NodeIndex = INDEX_NONE |
| int32 FGatherShadowPrimitivesPacket::NumPrimitives { 0 } |
| TArray<FAddSubjectPrimitiveOverflowedIndices> FGatherShadowPrimitivesPacket::PreShadowOverflowedIndices |
| TArray<FShadowSubjectPrimitives> FGatherShadowPrimitivesPacket::PreShadowSubjectPrimitives |
| int32 FGatherShadowPrimitivesPacket::StartPrimitiveIndex { 0 } |
| TArray<FAddSubjectPrimitiveOverflowedIndices> FGatherShadowPrimitivesPacket::ViewDependentWholeSceneShadowOverflowedIndices |
| FPerShadowGatherStats FGatherShadowPrimitivesPacket::ViewDependentWholeSceneShadowStats |
| TArray<FShadowSubjectPrimitives> FGatherShadowPrimitivesPacket::ViewDependentWholeSceneShadowSubjectPrimitives |