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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <GeometryCacheVertexFactory.h>
The mesh batch element user data should point to an instance of this struct
| FShaderResourceViewRHIRef FGeometryCacheVertexFactoryUserData::ColorSRV |
| FUniformBufferRHIRef FGeometryCacheVertexFactoryUserData::ManualVertexFetchUniformBuffer |
| FVector3f FGeometryCacheVertexFactoryUserData::MeshExtension |
| FVector3f FGeometryCacheVertexFactoryUserData::MeshOrigin |
| const FVertexBuffer* FGeometryCacheVertexFactoryUserData::MotionBlurDataBuffer |
| FVector3f FGeometryCacheVertexFactoryUserData::MotionBlurDataExtension |
| FVector3f FGeometryCacheVertexFactoryUserData::MotionBlurDataOrigin |
| FShaderResourceViewRHIRef FGeometryCacheVertexFactoryUserData::MotionBlurDataSRV |
| float FGeometryCacheVertexFactoryUserData::MotionBlurPositionScale |
| const FVertexBuffer* FGeometryCacheVertexFactoryUserData::PositionBuffer |
| FShaderResourceViewRHIRef FGeometryCacheVertexFactoryUserData::PositionSRV |
| FShaderResourceViewRHIRef FGeometryCacheVertexFactoryUserData::TangentXSRV |
| FShaderResourceViewRHIRef FGeometryCacheVertexFactoryUserData::TangentZSRV |
| FShaderResourceViewRHIRef FGeometryCacheVertexFactoryUserData::TexCoordsSRV |
| FGeometryCacheVertexFactoryUniformBufferParametersRef FGeometryCacheVertexFactoryUserData::UniformBuffer |