UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FGeometryCacheVertexVertexFactory::FDataType Struct Reference

#include <GeometryCacheVertexFactory.h>

Public Attributes

FVertexStreamComponent PositionComponent
 
FVertexStreamComponent TangentBasisComponents [2]
 
TArray< FVertexStreamComponent, TFixedAllocator< MAX_STATIC_TEXCOORDS/2 > > TextureCoordinates
 
FVertexStreamComponent ColorComponent
 
FVertexStreamComponent MotionBlurDataComponent
 
bool bIsDummyData = false
 

Member Data Documentation

◆ bIsDummyData

bool FGeometryCacheVertexVertexFactory::FDataType::bIsDummyData = false

◆ ColorComponent

FVertexStreamComponent FGeometryCacheVertexVertexFactory::FDataType::ColorComponent

The stream to read the vertex color from.

◆ MotionBlurDataComponent

FVertexStreamComponent FGeometryCacheVertexVertexFactory::FDataType::MotionBlurDataComponent

The stream to read the motion blur data from.

◆ PositionComponent

FVertexStreamComponent FGeometryCacheVertexVertexFactory::FDataType::PositionComponent

The stream to read the vertex position from.

◆ TangentBasisComponents

FVertexStreamComponent FGeometryCacheVertexVertexFactory::FDataType::TangentBasisComponents[2]

The streams to read the tangent basis from.

◆ TextureCoordinates

TArray<FVertexStreamComponent, TFixedAllocator<MAX_STATIC_TEXCOORDS / 2> > FGeometryCacheVertexVertexFactory::FDataType::TextureCoordinates

The streams to read the texture coordinates from.


The documentation for this struct was generated from the following file: