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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <GeometryCollectionComponent.h>
Classes | |
| struct | FClusterState |
Public Member Functions | |
| bool | ClusterChanged (const FGeometryCollectionClusterRep &Other) const |
Public Attributes | |
| FVector_NetQuantize100 | Position |
| FVector_NetQuantize100 | LinearVelocity |
| FVector_NetQuantize100 | AngularVelocity |
| FQuat | Rotation |
| uint16 | ClusterIdx |
| FClusterState | ClusterState |
Raw struct to serialize for network. We need to custom netserialize to optimize the vector serialize as much as possible and rather than have the property system iterate an array of reflected structs we handle everything in the NetSerialize for the container (FGeometryCollectionClusterRep)
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inline |
| FVector_NetQuantize100 FGeometryCollectionClusterRep::AngularVelocity |
| uint16 FGeometryCollectionClusterRep::ClusterIdx |
| FClusterState FGeometryCollectionClusterRep::ClusterState |
| FVector_NetQuantize100 FGeometryCollectionClusterRep::LinearVelocity |
| FVector_NetQuantize100 FGeometryCollectionClusterRep::Position |
| FQuat FGeometryCollectionClusterRep::Rotation |