UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FGeometryCollectionClusterRep Struct Reference

#include <GeometryCollectionComponent.h>

Classes

struct  FClusterState
 

Public Member Functions

bool ClusterChanged (const FGeometryCollectionClusterRep &Other) const
 

Public Attributes

FVector_NetQuantize100 Position
 
FVector_NetQuantize100 LinearVelocity
 
FVector_NetQuantize100 AngularVelocity
 
FQuat Rotation
 
uint16 ClusterIdx
 
FClusterState ClusterState
 

Detailed Description

Raw struct to serialize for network. We need to custom netserialize to optimize the vector serialize as much as possible and rather than have the property system iterate an array of reflected structs we handle everything in the NetSerialize for the container (FGeometryCollectionClusterRep)

Member Function Documentation

◆ ClusterChanged()

bool FGeometryCollectionClusterRep::ClusterChanged ( const FGeometryCollectionClusterRep Other) const
inline

Member Data Documentation

◆ AngularVelocity

FVector_NetQuantize100 FGeometryCollectionClusterRep::AngularVelocity

◆ ClusterIdx

uint16 FGeometryCollectionClusterRep::ClusterIdx

◆ ClusterState

FClusterState FGeometryCollectionClusterRep::ClusterState

◆ LinearVelocity

FVector_NetQuantize100 FGeometryCollectionClusterRep::LinearVelocity

◆ Position

FVector_NetQuantize100 FGeometryCollectionClusterRep::Position

◆ Rotation

FQuat FGeometryCollectionClusterRep::Rotation

The documentation for this struct was generated from the following file: