#include <GeometryCollectionObject.h>
◆ FGeometryCollectionCollisionTypeData()
| FGeometryCollectionCollisionTypeData::FGeometryCollectionCollisionTypeData |
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◆ CollisionMarginFraction
| float FGeometryCollectionCollisionTypeData::CollisionMarginFraction |
A collision margin is a fraction of size used by some boxes and convex shapes to improve collision detection results. The core geometry of shapes that support a margin are reduced in size by the margin, and the margin is added back on during collision detection. The net result is a shape of the same size but with rounded corners.
◆ CollisionObjectReductionPercentage
| float FGeometryCollectionCollisionTypeData::CollisionObjectReductionPercentage |
◆ CollisionParticles
◆ CollisionType
◆ ImplicitType
◆ LevelSet
The documentation for this struct was generated from the following files: