UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FGeometryCollectionCollisionTypeData Struct Reference

#include <GeometryCollectionObject.h>

Public Member Functions

GEOMETRYCOLLECTIONENGINE_API FGeometryCollectionCollisionTypeData ()
 

Public Attributes

ECollisionTypeEnum CollisionType
 
EImplicitTypeEnum ImplicitType
 
FGeometryCollectionLevelSetData LevelSet
 
FGeometryCollectionCollisionParticleData CollisionParticles
 
float CollisionObjectReductionPercentage
 
float CollisionMarginFraction
 

Constructor & Destructor Documentation

◆ FGeometryCollectionCollisionTypeData()

FGeometryCollectionCollisionTypeData::FGeometryCollectionCollisionTypeData ( )

Member Data Documentation

◆ CollisionMarginFraction

float FGeometryCollectionCollisionTypeData::CollisionMarginFraction

A collision margin is a fraction of size used by some boxes and convex shapes to improve collision detection results. The core geometry of shapes that support a margin are reduced in size by the margin, and the margin is added back on during collision detection. The net result is a shape of the same size but with rounded corners.

◆ CollisionObjectReductionPercentage

float FGeometryCollectionCollisionTypeData::CollisionObjectReductionPercentage

◆ CollisionParticles

FGeometryCollectionCollisionParticleData FGeometryCollectionCollisionTypeData::CollisionParticles

◆ CollisionType

ECollisionTypeEnum FGeometryCollectionCollisionTypeData::CollisionType

◆ ImplicitType

EImplicitTypeEnum FGeometryCollectionCollisionTypeData::ImplicitType

◆ LevelSet

FGeometryCollectionLevelSetData FGeometryCollectionCollisionTypeData::LevelSet

The documentation for this struct was generated from the following files: