![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <GeometryCollectionRenderData.h>
Public Member Functions | |
| void | Serialize (FArchive &Ar) |
Public Attributes | |
| uint32 | NumVertices = 0 |
| uint32 | NumTriangles = 0 |
| TArray< FGeometryCollectionMeshElement > | Sections |
| TArray< FGeometryCollectionMeshElement > | SectionsNoInternal |
| TArray< FGeometryCollectionMeshElement > | SubSections |
CPU side data required to render a geometry collection.
| uint32 FGeometryCollectionMeshDescription::NumTriangles = 0 |
| uint32 FGeometryCollectionMeshDescription::NumVertices = 0 |
| TArray<FGeometryCollectionMeshElement> FGeometryCollectionMeshDescription::Sections |
| TArray<FGeometryCollectionMeshElement> FGeometryCollectionMeshDescription::SectionsNoInternal |
| TArray<FGeometryCollectionMeshElement> FGeometryCollectionMeshDescription::SubSections |