#include <GeometryCollectionPhysicsProxy.h>
◆ bIsValid
| bool FGeometryCollectionPhysicsProxy::FParticleCollisionFilterData::bIsValid = false |
◆ bQueryEnabled
| bool FGeometryCollectionPhysicsProxy::FParticleCollisionFilterData::bQueryEnabled = false |
◆ bSimEnabled
| bool FGeometryCollectionPhysicsProxy::FParticleCollisionFilterData::bSimEnabled = false |
◆ ParticleIndex
| int32 FGeometryCollectionPhysicsProxy::FParticleCollisionFilterData::ParticleIndex = INDEX_NONE |
◆ QueryFilter
◆ SimFilter
The documentation for this struct was generated from the following file: