UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FGeometryCollectionPhysicsProxy::FParticleCollisionFilterData Struct Reference

#include <GeometryCollectionPhysicsProxy.h>

Public Attributes

int32 ParticleIndex = INDEX_NONE
 
bool bIsValid = false
 
bool bQueryEnabled = false
 
bool bSimEnabled = false
 
FCollisionFilterData QueryFilter
 
FCollisionFilterData SimFilter
 

Member Data Documentation

◆ bIsValid

bool FGeometryCollectionPhysicsProxy::FParticleCollisionFilterData::bIsValid = false

◆ bQueryEnabled

bool FGeometryCollectionPhysicsProxy::FParticleCollisionFilterData::bQueryEnabled = false

◆ bSimEnabled

bool FGeometryCollectionPhysicsProxy::FParticleCollisionFilterData::bSimEnabled = false

◆ ParticleIndex

int32 FGeometryCollectionPhysicsProxy::FParticleCollisionFilterData::ParticleIndex = INDEX_NONE

◆ QueryFilter

FCollisionFilterData FGeometryCollectionPhysicsProxy::FParticleCollisionFilterData::QueryFilter

◆ SimFilter

FCollisionFilterData FGeometryCollectionPhysicsProxy::FParticleCollisionFilterData::SimFilter

The documentation for this struct was generated from the following file: