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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <GeometryCollectionComponent.h>
Public Member Functions | |
| FGeometryCollectionRepData () | |
| bool | Identical (const FGeometryCollectionRepData *Other, uint32 PortFlags) const |
| bool | NetSerialize (FArchive &Ar, class UPackageMap *Map, bool &bOutSuccess) |
| bool | HasChanged (const FGeometryCollectionRepData &BaseData) const |
| void | Reset () |
Replicated data for a geometry collection when bEnableReplication is true for that component. See UGeomtryCollectionComponent::UpdateRepData
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inline |
| bool FGeometryCollectionRepData::HasChanged | ( | const FGeometryCollectionRepData & | BaseData | ) | const |
| bool FGeometryCollectionRepData::Identical | ( | const FGeometryCollectionRepData * | Other, |
| uint32 | PortFlags | ||
| ) | const |
| bool FGeometryCollectionRepData::NetSerialize | ( | FArchive & | Ar, |
| class UPackageMap * | Map, | ||
| bool & | bOutSuccess | ||
| ) |
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inline |
| bool FGeometryCollectionRepData::bIsRootAnchored |
| TArray<FGeometryCollectionClusterRep> FGeometryCollectionRepData::Clusters |
| TArray<FGeometryCollectionActivatedCluster> FGeometryCollectionRepData::OneOffActivated |
| int32 FGeometryCollectionRepData::ServerFrame |
| int32 FGeometryCollectionRepData::Version |