UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FGeometryCollectionRepData Struct Reference

#include <GeometryCollectionComponent.h>

Public Member Functions

 FGeometryCollectionRepData ()
 
bool Identical (const FGeometryCollectionRepData *Other, uint32 PortFlags) const
 
bool NetSerialize (FArchive &Ar, class UPackageMap *Map, bool &bOutSuccess)
 
bool HasChanged (const FGeometryCollectionRepData &BaseData) const
 
void Reset ()
 

Public Attributes

TArray< FGeometryCollectionActivatedClusterOneOffActivated
 
TArray< FGeometryCollectionClusterRepClusters
 
int32 Version
 
int32 ServerFrame
 
TOptional< floatRepDataReceivedTime
 
bool bIsRootAnchored
 

Detailed Description

Replicated data for a geometry collection when bEnableReplication is true for that component. See UGeomtryCollectionComponent::UpdateRepData

Constructor & Destructor Documentation

◆ FGeometryCollectionRepData()

FGeometryCollectionRepData::FGeometryCollectionRepData ( )
inline

Member Function Documentation

◆ HasChanged()

bool FGeometryCollectionRepData::HasChanged ( const FGeometryCollectionRepData BaseData) const

◆ Identical()

bool FGeometryCollectionRepData::Identical ( const FGeometryCollectionRepData Other,
uint32  PortFlags 
) const

◆ NetSerialize()

bool FGeometryCollectionRepData::NetSerialize ( FArchive Ar,
class UPackageMap Map,
bool bOutSuccess 
)

◆ Reset()

void FGeometryCollectionRepData::Reset ( )
inline

Member Data Documentation

◆ bIsRootAnchored

bool FGeometryCollectionRepData::bIsRootAnchored

◆ Clusters

TArray<FGeometryCollectionClusterRep> FGeometryCollectionRepData::Clusters

◆ OneOffActivated

TArray<FGeometryCollectionActivatedCluster> FGeometryCollectionRepData::OneOffActivated

◆ RepDataReceivedTime

TOptional<float> FGeometryCollectionRepData::RepDataReceivedTime

◆ ServerFrame

int32 FGeometryCollectionRepData::ServerFrame

◆ Version

int32 FGeometryCollectionRepData::Version

The documentation for this struct was generated from the following files: