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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <GeometryCollectionComponent.h>
Classes | |
| struct | FReleasedData |
Public Member Functions | |
| FGeometryCollectionRepStateData () | |
| bool | SetBroken (int32 TransformIndex, int32 NumTransforms, bool bDisabled, const FVector &LinV, const FVector &AngVInRadiansPerSecond) |
| bool | Identical (const FGeometryCollectionRepStateData *Other, uint32 PortFlags) const |
| bool | NetSerialize (FArchive &Ar, class UPackageMap *Map, bool &bOutSuccess) |
| bool | HasChanged (const FGeometryCollectionRepStateData &BaseData) const |
| void | Reset () |
Public Attributes | |
| int32 | Version |
| TBitArray | BrokenState |
| uint8 | bIsRootAnchored |
| TArray< FReleasedData > | ReleasedData |
Replicated state data for a geometry collection when bEnableReplication is true for that component. State data means what is broken and what is not See UGeomtryCollectionComponent::UpdateRepData
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inline |
| bool FGeometryCollectionRepStateData::HasChanged | ( | const FGeometryCollectionRepStateData & | BaseData | ) | const |
| bool FGeometryCollectionRepStateData::Identical | ( | const FGeometryCollectionRepStateData * | Other, |
| uint32 | PortFlags | ||
| ) | const |
| bool FGeometryCollectionRepStateData::NetSerialize | ( | FArchive & | Ar, |
| class UPackageMap * | Map, | ||
| bool & | bOutSuccess | ||
| ) |
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inline |
| bool FGeometryCollectionRepStateData::SetBroken | ( | int32 | TransformIndex, |
| int32 | NumTransforms, | ||
| bool | bDisabled, | ||
| const FVector & | LinV, | ||
| const FVector & | AngVInRadiansPerSecond | ||
| ) |
| uint8 FGeometryCollectionRepStateData::bIsRootAnchored |
| TBitArray FGeometryCollectionRepStateData::BrokenState |
| TArray<FReleasedData> FGeometryCollectionRepStateData::ReleasedData |
| int32 FGeometryCollectionRepStateData::Version |