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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <GeometryCollectionSection.h>
Public Member Functions | |
| FGeometryCollectionSection () | |
| bool | Serialize (FArchive &Ar) |
Static Public Member Functions | |
| static CHAOS_API TArray< FGeometryCollectionSection > | BuildMeshSections (const FManagedArrayCollection &InCollection, const TArray< FIntVector > &InputIndices, const TArray< int32 > &BaseMeshOriginalIndicesIndex, TArray< FIntVector > &RetIndices) |
Public Attributes | |
| int32 | MaterialID |
| int32 | FirstIndex |
| int32 | NumTriangles |
| int32 | MinVertexIndex |
| int32 | MaxVertexIndex |
| HHitProxy * | HitProxy |
Static Public Attributes | |
| static const int | InvalidIndex = -1 |
Friends | |
| FArchive & | operator<< (FArchive &Ar, FGeometryCollectionSection &Section) |
A set of triangles which are rendered with the same material.
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inline |
Constructor.
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static |
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friend |
Serializer.
| int32 FGeometryCollectionSection::FirstIndex |
Range of vertices and indices used when rendering this section.
| HHitProxy* FGeometryCollectionSection::HitProxy |
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static |
| int32 FGeometryCollectionSection::MaterialID |
The index of the material with which to render this section.
| int32 FGeometryCollectionSection::MaxVertexIndex |
| int32 FGeometryCollectionSection::MinVertexIndex |
| int32 FGeometryCollectionSection::NumTriangles |